Principal Businesses

Digital Entertainment
Business

(Japan, North America, Europe and Asia)
Digital Entertainment Business

Creating New User Experiences

For more than five decades, KONAMI has offered unique new game content and user experiences in its Digital Entertainment Business by responding to changing customer needs.
Starting with the manufacturing and sales of amusement machines (arcade games) in the early 1970s, we began manufacturing video games along with the release of video game consoles in the 1980s. From 2010, we started developing and distributing mobile games for rapidly-spreading portable devices, including smartphones and tablets.
In recent years, we have begun offering titles on cloud gaming platforms and multiple devices to further strengthen subscription type services. And in 2021, "PES" transformed itself to an esports platform "eFootball™" to enable Cross-Generation and Cross-Platform matches, such as PlayStation®5 vs PlayStation®4, Xbox Series X│S vs Xbox One.
We will continue our challenge to the next innovation by fully leveraging the capabilities of high-performance devices and advanced technologies, including latest mobile communication systems such as "5G," "AI" and "AR."
As a leading esports company, we are working to create a new user experience in esports, where games are viewed as competitions, by holding tournaments and events online so that people can enjoy them even in the current restricted condition.

Diverse Game Content
Mobile Games
Production and distribution of mobile games, including "eFootball™," "Yu-Gi-Oh! DUEL LINKS," the PAWAFURU PUROYAKYU series, "PROFESSIONAL BASEBALL SPIRITS A (Ace)" and "J.LEAGUE Club Championship"
Computer & Video Games
Global development with a rich and varied lineup of games, including PAWAFURU PUROYAKYU, eFootball™, Momotaro Dentetsu, METAL GEAR and Bomberman series, "eBASEBALL PROFESSIONAL BASEBALL SPIRITS 2021 Grand Slam" and "Yu-Gi-Oh! RUSH DUEL Saikyo Battle Royal!!"
Card Games
Production and sales of card games and trading cards featuring characters from popular anime and comics, including "Yu-Gi-Oh! TRADING CARD GAME"
Cloud Games
Production and distribution of Popular games such as "SUPER BOMBERMAN R ONLINE" and "Contra Anniversary Collection" through Google's "Stadia™" and Amazon's "Luna"
Ways of Enjoying Game Content
esports
Holding esports championships based on the eFootball™ and PAWAFURU PUROYAKYU series, as well as "Yu-Gi-Oh! DUEL LINKS"

Focusing on Further Expansion
and Stimulation of esports

KONAMI has held World Championships for eFootball™ series since 2001, World Championships for "Yu-Gi-Oh! TRADING CARD GAME" since 2003. And in 2016 started Japan Championships for PAWAFURU PUROYAKYU series.
In 2020, the esports GINZA studio, a facility dedicated to esports distribution, the esports GINZA store, a hands-on showroom for esports devices, and the esports GINZA school, a facility to train people to be active in the world of esports, opened at our new business base, Konami Creative Center Ginza. We are engaging in even more initiatives for the expansion and stimulation of esports.

Recent initiatives in esports
eFootball™ series
2019 Selected as part of the culture program for Japan's 74th National Sports Festival and cooperated to the event.
2020 Held "eFootball League 2020-21 Season," the official esports for PES.
2021 "Meiji Yasuda Life Insurance Company eJLeague Winning Eleven 2021 Season" kicked off in cooperation with Japan Professional Football League (J.LEAGUE).
PAWAFURU PUROYAKYU series
2020 Donated "eBASEBALL PRO LEAGUE" 2019 season memorabilia to THE BASEBALL HALL OF FAME AND MUSEUM.
Held "Nippon Professional Baseball Virtual Opening Game 2020 powered by eBASEBALL" and ""Virtual" Interleague powered by eBASEBALL" together with Nippon Professional Baseball Organization (NPB).
Held "eBASEBALL PRO LEAGUE" 2020 season.
2021 eBASEBALL PAWAFURU PUROYAKYU 2020 selected as the official baseball platform for the inaugural Olympic Virtual Series and a tournament was held together with World Baseball Softball Confederation (WBSC.)
Yu-Gi-Oh! series
2019 "Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN(YCSJ)" was held as a major domestic tournament to select the player to be seeded to the World Championships.
"Yu-Gi-Oh! WORLD CHAMPIONSHIP 2019" was held to decide the World No. 1 Duelist for "Yu-Gi-Oh! TRADING CARD GAME" and "Yu-Gi-Oh! DUEL LINKS."
2021 "KC Grand Tournament 2021" took place online, once again since 2020, using the mobile/PC game "Yu-Gi-Oh! DUEL LINKS."

Developing High-Quality Content Using Latest Technology

KONAMI has developed an array of high-quality content by incorporating cutting-edge technology.
"eFootball™2022" uses 3D full-body scans of players and high-precision 3D scans of existing stadiums. The development and implementation of a proprietary soccer game engine has recreated artistic foot works by players and graphics to enable a more realistic gaming experience where users feel like they are actually there.
The PROFESSIONAL BASEBALL SPIRITS series also uses 3D scanning technology to capture the likeness of all the players in the 12 teams from 360 degrees for high graphical fidelity of their facial details and playing forms.
In addition, each player has its own AI based on seasonal statistics, adding to the authentic feel of the game.
In March 2021, we joined "Oculus," Facebook's VR game system, and released "BEAT ARENA." Other technologies include VR support for "ANUBIS ZONE OF THE ENDERS: M∀RS" and "eBASEBALL PAWAFURU PUROYAKYU 2020," and AR duels at the "Yu-Gi-Oh! TRADING CARD GAME" world championship.
KONAMI makes ongoing efforts to create new user experiences by employing an array of the latest technologies.

Developing High-Profile
Titles in Japan and Overseas

KONAMI has a multitude of high-profile titles both in Japan and overseas, such as eFootball™ (formerly known as "PES" or "Winning Eleven"), METAL GEAR and PAWAFURU PUROYAKYU series, which have respectively sold over 112.4 million, 57.7 million and 23.6 million copies worldwide. In January 2021, "Yu-Gi-Oh! DUEL LINKS" mobile app started official release in China. We have proactively promoted the production and distribution of games for mobile devices and gaming platforms bringing excitement to customers worldwide.

Computer & Video Games
Title Name Launched
 
Total Cumulative Sales (million)
eFootball™ series 1995 112.4
METAL GEAR series 1987 57.7
PAWAFURU PUROYAKYU
series
1994 23.6
(Note) as of the end of September 2021
Mobile Games
Title Name Distribution
Launched
Total Cumulative Downloads (million)
eFootball™ series May 2017 450 (as of September 2021)
Yu-Gi-Oh! DUEL LINKS November 2016 140 (as of July 2021)
JIKKYOU PAWAFURU PUROYAKYU December 2014 45 (as of May 2021)
PROFESSIONAL BASEBALL SPIRITS A (Ace) October 2015 29 (as of September 2021)

[Group Companies Engaged in the Digital Entertainment Business]

Global Development

We create unique content in Japan, North America,
Europe and Asia, and distribute it in various regions
by transcending national borders.

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